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Some cool things that could have been (MxO)
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02-09-2010, 09:11 AM,
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RE: Some cool things that could have been (MxO)
Yeah that one...
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02-09-2010, 09:32 AM,
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RE: Some cool things that could have been (MxO)
we are able to see "the code" because we are unplugged, and you got uploaded your HUD program, which speeds up your neurokinetics...well lets just skip that...
so when bluepills see you on the street, they just see dudes fighting, nothing more |
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02-10-2010, 01:53 AM,
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RE: Some cool things that could have been (MxO)
(02-09-2010, 09:32 AM)rajkosto Wrote: we are able to see "the code" because we are unplugged, and you got uploaded your HUD program, which speeds up your neurokinetics...well lets just skip that... He speaks truth. Bluepills can't see the pew pew. Basically they live in ctrl+f. |
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02-10-2010, 10:17 PM,
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RE: Some cool things that could have been (MxO)
Wow, I didn't know Rarebit had a site. What's the link? And definitely good find, Sixxth, thank you
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02-10-2010, 10:42 PM,
(This post was last modified: 02-10-2010, 10:54 PM by Sixxth.)
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RE: Some cool things that could have been (MxO)
(02-10-2010, 10:17 PM)The Black Widow Wrote: Wow, I didn't know Rarebit had a site. What's the link? And definitely good find, Sixxth, thank you We aim to please Rarebit's site promotes his online comic, a sci-fi story, and can be found here: http://smbhax.com/index.html Also - just FYI: http://smbhax.com/forum/viewtopic.php?p=860#p860 |
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02-10-2010, 11:35 PM,
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RE: Some cool things that could have been (MxO)
(02-09-2010, 04:23 AM)Sixxth Wrote: Heres a link to Paul Chadwicks blog. He outlines some abilities/consumables that were to go along with the "unlimit" story arc. Would have been very very cool. Of course, they never happened due to Sony "downsizing" the MxO team. Check out the sketches on the page - awesome."30' giant". Yes, please. But man...I imagine the Agents would be incredibly ticked off to have a 30' Redpill walking around, disturbing the status quo and making a mess of things. But then, we had people Hyper-Jumping in front of NPC Bluepills all the time, and I never saw an Agent show up to at least say "Don't do that! Keep your Redpill powers to yourself!" I never understood why MxO let people get away with that craziness, come to think of it.... |
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02-11-2010, 12:05 AM,
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RE: Some cool things that could have been (MxO)
(02-10-2010, 11:35 PM)EmeraldSkye Wrote:(02-09-2010, 04:23 AM)Sixxth Wrote: Heres a link to Paul Chadwicks blog. He outlines some abilities/consumables that were to go along with the "unlimit" story arc. Would have been very very cool. Of course, they never happened due to Sony "downsizing" the MxO team. Check out the sketches on the page - awesome."30' giant". I think the idea would be that the bluepills *don't* see most of the craziness that the redpills do. We see it, because we are no longer part of the system.... |
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02-11-2010, 03:29 AM,
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RE: Some cool things that could have been (MxO)
(02-11-2010, 12:05 AM)Sixxth Wrote: I think the idea would be that the bluepills *don't* see most of the craziness that the redpills do. We see it, because we are no longer part of the system.... Exactly. It's a well-known fact that when people are confronted with something that should be impossible, most will dismiss it, refuse to believe it, or just not see it. |
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02-11-2010, 05:19 AM,
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RE: Some cool things that could have been (MxO)
The only real exceptions are those who are close to awakening anyway and Morpheus' code bombs.
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02-11-2010, 06:11 AM,
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RE: Some cool things that could have been (MxO)
(02-11-2010, 03:29 AM)Broker Wrote:(02-11-2010, 12:05 AM)Sixxth Wrote: I think the idea would be that the bluepills *don't* see most of the craziness that the redpills do. We see it, because we are no longer part of the system.... This. Because double clicking some NPCs, they would say that they saw some stuff, but it was rather dismissive. |
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